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Video Games and the Humanities Ancient Egypt in Video Games, Book 21, (Hardcover)

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Management number 240765577 Release Date 2026/07/16 List Price US$28.09 Model Number 240765577
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<p>This volume is the first to focus on the presentation of Ancient Egypt in video games. The contributions examine diverse topics concerning how Egyptian history, culture, monuments, and the land itself are portrayed across a diverse range of game genres. Over forty years of video games are analysed, including those from well-known franchises (<em>Assassin's Creed</em>; <em>Tomb Raider</em>), as well as those from independent developers. The games studied employ Ancient Egypt in different ways, as the main historical setting of the game, as the inspiration for the game's world, or as a point of reference for specific aspects of the game. Contributions by game designers from Oneiric Studios also reveal the motivations for using Egypt as the source for their game design and narrative (<em>Path of Ra</em>). The number of games discussed in this volume and their diversity demonstrates the important role that games play in shaping the popular imagination of Ancient Egypt.</p>

  • Video Games and the Humanities Ancient Egypt in Video Games, Book 21, (Hardcover)
  • Author: de Gruyter Oldenbourg
  • ISBN: 9783111534022
  • Format: Hardcover
  • Publication Date: 2026-02-02
  • Page Count: 388
Book format Hardcover
Fiction/nonfiction Non-Fiction
Genre History
Publication date February, 2026
Pages 388
Subgenre Study & Teaching
Series title Video Games and the Humanities
Number in series 21
Edition 1
Publisher de Gruyter
Original languages English
Language English
Educational level General
Is collectible N
Editor Jennifer Cromwell
Binding type Case Binding
Recording time 0 min
Retail packaging Single Piece
Assembled product dimensions (l x w x h) 6.14 x 0.88 x 9.21 in
Assembled product weight 1.58 lb
Bisac subject heading History

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